Random Events
How Events Work
Section titled “How Events Work”Random events trigger periodically across the server, affecting all players. Events can drop coins, items, change weather, or grant temporary effects.
Event Types
Section titled “Event Types”| Event | Description |
|---|---|
| Weather Change | Changes the active weather, boosting certain attribute spawn rates |
| Found Coins | A random coin drop shared or claimable by players |
| Found Items | Random item drops (provisions, consumables) |
| Present Box | A gift box with randomized rewards - open it for coins or risk losing some |
| Golden Rule | Grants the Coin Bonus effect (1.2x coins for 30 min) to participants |
| Axolotl Caller | Grants the Catching Bonus effect (2x shiny, wider windows for 30 min) to participants |
| Cooldown Claim | Grants the Cooldown Immunity effect (30 min) to participants |
| Antheia’s Blessing | Antheia instantly harvests all your growing crops |
| Big Ron’s Tutelage | Big Ron trains one of your creatures - maxes 1–2 random IVs |
Weather
Section titled “Weather”Weather changes through random events and affects which attribute types are more likely to appear when catching. Use /weather to check current conditions.
For full details on how weather interacts with catching, see Catching.