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Jump League

The Jump League is Critterkin’s primary progression system. Your Axol jumps against an opponent — if your burst power exceeds the distance threshold, you advance. Progress through 24 leagues from Puddle to Galactic, then enter Endless Space for infinite progression.

  1. Use /jump with an Axol to enter a competition
  2. Your Axol’s burst power (based on stats + attunement) determines jump distance
  3. Win 3 clears per tier to advance to the next tier
  4. Clear all tiers in a league to advance to the next league

Use /jump league to see your current position and /jump status to check active jumps.

Use /jump train to build attunement (AXP) on an Axol. Training grants 4 AXP per session, with jumps granting 10 AXP (+ 2 bonus on wins). Attunement increases up to a max level of 95, in steps of 5 per level.

Higher attunement improves jump performance and unlocks bonus effects in minigames (dive oxygen bonus, peek charges).

Every Axol has four stats that determine jump performance:

StatRole
PowerPrimary burst force
EnduranceStamina and dive oxygen bonus
AgilitySpeed and dodge capability
FocusPrecision and consistency

Each stat has a hidden IV (Individual Value) ranging from 1 to 31. IVs are set at catch/hatch and never change. Use /axol ivcheck (100K coins) to reveal them.

Higher rarity Axols have larger total stat budgets (with ±40 variance):

RarityStat Budget
Common360
Uncommon440
Rare520
Epic600
Legendary680
Cosmic760
Astral840
#LeagueCap DistanceTiers
0Puddle10 m3
1Spring30 m3
2Stream100 m3
3Cascade300 m3
4Pond1 km3
5Waterfall3 km3
6River10 km3
7Lake30 km3
8Gulf100 km3
9Sea300 km3
10Ocean1,000 km3
11Hadal3,000 km5
12Troposphere10,000 km5
13Stratosphere30,000 km5
14Mesosphere100,000 km5
15Thermosphere200,000 km5
16Exosphere300,000 km5
17Orbital350,000 km7
18Lunar384,400 km7
19Planetary1 AU9
20Solar100 AU9
21Interstellar1 ly9
22Galactic100,000 ly9
23Endless Space9 per sector

Progressing through leagues unlocks key features: